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Of course they should buy it to support you. Therefore you can't redistribute the program to others, if they haven't bought their own copy already."
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If several persons must use SceneCity in your studio or workplace, then you must buy as many units as the number of people using the program. It is therefore very easy to install, and works everywhere Blender does, ie on Windows, Mac, and Linux."Īnd right below it: "Each unit of SceneCity bought is for one user only. Which is also in contrast to the this on the site: "SceneCity is written entirely in the Python programming language, with zero external dependencies, except for Blender itself. It is the inherit right to redistribute it or even resell it.
Scene city blender addon software#
There has been a whole discussion about this where even Ton stepped in to say this: GPL software canot be pirated. Otherwise copying GPL software is NOT pirating and is absolutely legal. Only if something is distributed separately and as an external app it can be copyrighted. Blender Plugins all have to be under the GLP license.
Scene city blender addon for free#
Not that I encourage people getting something for free without helping the developers who put in a lot of work but calling it 'cracked and pirated' is kind of misleading. Thank you for the feedback, do not hesitate if you have more comments / questions :) But the zones cannot be directly created (spatially placed) by the user, only procedurally placed with user control. For example, you can specify that a particular building will appear twice as much as the others, in industrial zones. Each building can be given a relative probability of appearance compared to other buildings in the same district type. >Or maybe zones could be user created sets that items could be added to and removed from and each item could have a frequency of use within each zone? But if by natural city zoning you mean zoning derived from a growing city simulation, this is not available yet, but it's on the roadmap. >Also, have you ever thought about natural city zoning? I'd love to see ports and warehouses in industrial zones, downtowns that are distinct from uptowns, with various suburbs across a range of economic classes.Ĭity zoning is already working. I'd like to be able to work on the layout of and density of the buildings perhaps in one session while replacing the stock items with original assets gradually. >What I'm curious about is user created libraries and using stock content as placeholders to gauge placement and density of those items procedurally. >I think a library of basic urban items is expected, but I'm also thinking of alien and futuristic cities, and mixing future and retro styles. Or maybe zones could be user created sets that items could be added to and removed from and each item could have a frequency of use within each zone? I'd like to be able to work on the layout of and density of the buildings perhaps in one session while replacing the stock items with original assets gradually.Īlso, have you ever thought about natural city zoning? I'd love to see ports and warehouses in industrial zones, downtowns that are distinct from uptowns, with various suburbs across a range of economic classes. What I'm curious about is user created libraries and using stock content as placeholders to gauge placement and density of those items procedurally. I think a library of basic urban items is expected, but I'm also thinking of alien and futuristic cities, and mixing future and retro styles. I guess in my mind I would model those myself. I'd like to see perhaps less specific assets as well. I've not used it yet, I've put off using blender until 2.8 comes out as I found it more daunting than other programs I've used. As a customer I follow SceneCity pretty closer.